#include "App.h"
#include <DirectXColors.h>

using namespace DirectX;

class HillsApp : public D3DApp
{
public:
	HillsApp();
	~HillsApp();

	virtual bool Init() override;
	virtual void Render(double time) override;


private:

};

HillsApp::HillsApp()
{
}

HillsApp::~HillsApp()
{
}

bool HillsApp::Init()
{

	;
	return true;
}

void HillsApp::Render(double time)
{
	_pImmediateContext->ClearRenderTargetView(_pRenderTargetView, Colors::MidnightBlue);
	_pImmediateContext->ClearDepthStencilView(_pDepthStencilView, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);



	_pSwapChain->Present(0, 0);
}


























HillsApp hillsApp;
D3DApp &App = hillsApp;
















